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	<title>Buying Guides &#8211; Snes9x</title>
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	<description>Official Stable Builds &#38; 16-Bit Super Nintendo Emulator Portal</description>
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	<title>Buying Guides &#8211; Snes9x</title>
	<link>https://snes9x.net</link>
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		<title>Build a Living-Room SNES Box with a Raspberry Pi</title>
		<link>https://snes9x.net/raspberry-pi-snes-console/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:53:09 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/raspberry-pi-snes-console/</guid>

					<description><![CDATA[A Raspberry Pi makes a tidy living-room SNES box: small enough to disappear under the TV, silent, cheap to leave plugged in, and powerful enough that Super Nintendo emulation is an easy workload for any modern Pi model — no model-by-model performance charts needed, because SNES simply is not the system that stresses this hardware....]]></description>
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<p class="wp-block-paragraph">A Raspberry Pi makes a tidy living-room SNES box: small enough to disappear under the TV, silent, cheap to leave plugged in, and powerful enough that Super Nintendo emulation is an easy workload for any modern Pi model — no model-by-model performance charts needed, because SNES simply is not the system that stresses this hardware. This guide walks through the bill of materials in prose, how the software side fits together (including where Snes9x itself comes in), and honest expectations before you spend anything. The parts list assumes you buy a kit rather than hunting components one by one; a starter kit search such as <a href="https://snes9x.net/go/raspberry-pi-kit" rel="sponsored nofollow">CanaKit Raspberry Pi kits on Amazon</a> shows the typical bundle shape.</p>



<h2 class="wp-block-heading">The bill of materials</h2>



<p class="wp-block-paragraph">You need five things. <strong>The Pi board itself</strong> — a current-generation board is the sensible buy; older boards also run SNES emulation well. <strong>A case</strong>, ideally one with passive cooling or a small fan, since the board will live in a warm entertainment unit. <strong>The official-spec power supply</strong> for your board: underpowered USB chargers are the single most common cause of weird Pi behaviour, and kits exist largely to guarantee this part is right. <strong>A microSD card</strong> to hold the system and your library — a genuine A2-class card such as the <a href="https://snes9x.net/go/sandisk-microsd" rel="sponsored nofollow">SanDisk microSDXC cards</a> we recommend, bought from a reputable seller and verified on arrival per our <a href="https://snes9x.net/microsd-card-buying-guide-fake-cards/">microSD buying guide</a>, because a fake card under a TV will corrupt saves just as surely as one in a handheld. And <strong>an HDMI cable</strong> to the TV, plus controllers, below. A kit typically bundles board, case, power supply and a starter card; buying the card separately from a trusted source is the one substitution we actively encourage.</p>



<h2 class="wp-block-heading">Controllers for the sofa</h2>



<p class="wp-block-paragraph">Living-room play means wireless. The Pi&#8217;s built-in Bluetooth pairs happily with the pads covered in our <a href="https://snes9x.net/best-controller-for-snes9x/">best controllers for Snes9x</a> guide: the <a href="https://snes9x.net/go/8bitdo-sn30-pro" rel="sponsored nofollow">8BitDo SN30 Pro</a> if you want the SNES-shaped pad in your hands to match the games on screen, or the <a href="https://snes9x.net/go/8bitdo-ultimate" rel="sponsored nofollow">8BitDo Ultimate</a> if the box will also serve newer systems through other frontends. Buy controllers in pairs — half the point of a living-room SNES box is player two — and keep a USB cable nearby for first-time pairing and for the rare evening Bluetooth decides to be difficult.</p>



<h2 class="wp-block-heading">The software: RetroPie, RetroArch and the Snes9x core</h2>



<p class="wp-block-paragraph">The usual build writes a RetroPie image to the microSD card. RetroPie is a frontend and packaging project: underneath, it runs RetroArch, and RetroArch runs emulation &#8220;cores&#8221;. For SNES, the standard core is the <strong>Snes9x libretro core</strong> — the same emulator codebase this whole site documents, packaged for RetroArch — which is why the settings and behaviour described in our <a href="https://snes9x.net/snes9x-retroarch-core/">Snes9x RetroArch core guide</a> and the <a href="https://snes9x.net/snes9x-standalone-vs-libretro-core/">standalone vs libretro comparison</a> apply to the Pi build too. Setup, in outline: write the image with the Raspberry Pi Imager or similar, boot the Pi, pair the controllers, copy your legally owned game dumps onto the card (over your home network or by plugging the card into a PC), and let the frontend scrape box art at your leisure. Your .srm saves live alongside the ROMs; back the card up once it is configured, following the habits in our <a href="https://snes9x.net/snes9x-cloud-save-sync/">cloud save sync guide</a>, so a card failure costs you an evening of re-imaging rather than a library.</p>



<h2 class="wp-block-heading">Honest expectations</h2>



<p class="wp-block-paragraph">Set them correctly and this build delights; set them wrong and it annoys. Expect: instant-on retro gaming from the sofa, accurate SNES emulation with save states and shaders available through the core, and a box that draws very little power and makes no noise worth mentioning. Do not expect: a general media centre that happens to play games (that is a different, larger project), or meaningful help from the Pi for systems far beyond the SNES era. Input lag on a TV is dominated by the TV itself — use its game mode — not by the Pi. And keep the desktop context in mind: Snes9x on a PC, from the <a href="https://snes9x.net/download/">download page</a>, remains the reference setup for netplay and for the full standalone feature set; the Pi box is the living-room complement, not a replacement. More builds and buying guides are collected on the <a href="https://snes9x.net/gear/">gear hub</a>.</p>



<h2 class="wp-block-heading">First-boot checklist</h2>



<p class="wp-block-paragraph">When everything is on the coffee table, the assembly order that avoids most beginner snags is: fit the board in its case, insert the imaged microSD card, connect HDMI, connect the official power supply <em>last</em>, and let the first boot finish completely — initial setup on first launch takes a little while and should not be interrupted. Pair one controller, run through its configuration in the frontend, and only then copy your game library across; testing with a single game first confirms the whole chain (image, card, controller, TV) before you invest time in the full library and box art. The three snags that account for nearly all first-evening frustration are an underpowered supply (random reboots and a lightning-bolt warning — use the official supply for your board), a TV without game mode enabled (noticeable input lag that has nothing to do with the Pi), and a controller paired to a phone or PC that is still in range and &#8220;steals&#8221; the connection. All three are five-minute fixes once you know to look for them, and none requires buying anything else.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>Where to Buy SNES-Era Classics Legally in 2026</title>
		<link>https://snes9x.net/where-to-buy-snes-classics-legally/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:52:51 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/where-to-buy-snes-classics-legally/</guid>

					<description><![CDATA[The most common question after &#8220;how do I set Snes9x up&#8221; is &#8220;where do the games come from&#8221;. The honest answer has two halves: dump the cartridges you own — the preservation gold standard, covered at the end of this guide — or buy the many SNES-era classics that publishers have re-released for modern platforms....]]></description>
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<p class="wp-block-paragraph">The most common question after &#8220;how do I set Snes9x up&#8221; is &#8220;where do the games come from&#8221;. The honest answer has two halves: dump the cartridges you own — the preservation gold standard, covered at the end of this guide — or buy the many SNES-era classics that publishers have re-released for modern platforms. This guide covers the authorised buying channels worth knowing in 2026, what each is good for, and one category of shop we explicitly recommend against. None of these stores has any connection to the Snes9x project; they are simply the legitimate places its players shop. Once you own a game on a modern platform, you do not need an emulator for that copy at all — and where you do emulate, the <a href="https://snes9x.net/download/">download page</a> and our <a href="https://snes9x.net/gear/">gear hub</a> cover the setup side.</p>



<h2 class="wp-block-heading">Humble: bundles and a storefront of authorised keys</h2>



<p class="wp-block-paragraph"><a href="https://snes9x.net/go/humble-bundle" rel="sponsored nofollow">Humble</a> sells authorised game keys — bought through Humble, a key is a legitimate licence the publisher issued for resale — through two routes: time-limited bundles, and a regular storefront. The bundle route is where SNES-era value concentrates: publishers periodically package their classic collections (the Capcom, Konami and Disney-style retro compilations are the recurring pattern) into bundles priced well below the collections&#8217; normal store prices. If a specific collection is on your list, the patient move is to wishlist it on Steam and watch Humble&#8217;s bundle cycle, because these collections rotate through it.</p>



<h2 class="wp-block-heading">Fanatical: the other authorised-key cycle</h2>



<p class="wp-block-paragraph"><a href="https://snes9x.net/go/fanatical" rel="sponsored nofollow">Fanatical</a> is the second authorised-key retailer to keep in rotation: same model — publisher-authorised Steam keys, sold directly or in build-your-own bundles — on a different deal calendar from Humble&#8217;s. Between the two, at least one usually has a retro collection discounted in any given month, which is why we point readers to both rather than anointing one. Fanatical&#8217;s bundle format is particularly suited to classics: pick the two or three titles you actually want from a retro-themed bundle instead of buying a fixed set.</p>



<h2 class="wp-block-heading">GOG: DRM-free classics</h2>



<p class="wp-block-paragraph">GOG deserves a text mention as the third channel: its catalogue leans towards classic PC games rather than console re-releases, and its distinguishing feature is that purchases are DRM-free — you download an installer that is yours to keep and archive, with no client required to play. For readers who care about preservation, that model is philosophically the closest to owning the cartridge. (We do not have a /go/ link for GOG yet; type the name into your browser.) Steam itself is of course the platform most of these collections live on — Humble and Fanatical keys mostly redeem there — but note that Valve runs no affiliate programme, so we link to Steam only editorially, never commercially.</p>



<h2 class="wp-block-heading">What about grey-market key sites?</h2>



<p class="wp-block-paragraph">We do not recommend them, and we do not link to them. Grey-market marketplaces resell keys of uncertain origin: a meaningful share of that supply traces back to keys bought with stolen payment details or obtained under one region&#8217;s pricing and resold into another, and the consequences land on buyers and publishers alike — keys revoked when the fraud surfaces, developers who would rather see a game pirated than &#8220;bought&#8221; through such a marketplace, and no reliable recourse when a key turns out to be dead. The authorised channels above discount the same collections so regularly that the grey-market saving is small, temporary and not worth the risk profile. Cheap is not the same as inexpensive.</p>



<h2 class="wp-block-heading">The gold standard: your own cartridges</h2>



<p class="wp-block-paragraph">Finally, the route this site is built around: the games you already own. Dumping your own cartridges with a hardware reader produces a ROM that is unambiguously yours, in the exact regional version you grew up with, and it is the only source whose provenance you never have to think about again. Those dumps are what Snes9x itself — freeware, from the <a href="https://snes9x.net/download/">download page</a> — is there to play, and backup habits from our <a href="https://snes9x.net/snes9x-cloud-save-sync/">cloud save sync guide</a> keep the saves from those playthroughs safe. Buy the re-releases you want to support, dump the cartridges you own, and skip everything in between: that is the whole policy, and it has no grey areas.</p>



<h2 class="wp-block-heading">Console storefronts and subscription libraries</h2>



<p class="wp-block-paragraph">One more authorised channel deserves a mention for completeness: the console platforms themselves. Nintendo&#8217;s Switch Online service includes a library of SNES classics as part of the subscription — a rental-style model rather than ownership, but a fully authorised one, and for many players it is the simplest legal route to the biggest first-party titles, some of which have never been sold as standalone modern re-releases at all. The same publishers&#8217; collections discussed above also appear on the PlayStation and Xbox stores, so if your living-room setup is console-first, you may not need a PC key at all. The buying discipline is the same everywhere: purchase from the platform holder or an authorised key retailer, wait for the regular sale cycle rather than paying launch price for a decades-old collection, and treat any store whose business model you cannot explain in one sentence as a store to skip. Between subscriptions, authorised key sales and your own cartridges, there is no point in 2026 at which a SNES fan has to choose between legality and access — the catalogue has never been easier to buy properly.</p>



<p class="wp-block-paragraph">The reputable-seller discipline in this guide applies to hardware too: see our <a href="https://snes9x.net/best-retro-handheld-snes/">retro handheld comparison</a> for buying devices safely, and our <a href="https://snes9x.net/microsd-card-buying-guide-fake-cards/">microSD buying guide</a> for the storage those devices depend on.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>Buying a microSD Card for Your Game Library (and Spotting Fakes)</title>
		<link>https://snes9x.net/microsd-card-buying-guide-fake-cards/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:52:34 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/microsd-card-buying-guide-fake-cards/</guid>

					<description><![CDATA[If you play Snes9x on Android or keep your library on a retro handheld, the microSD card is the component everything else depends on: it holds your games, your .srm battery saves and, on many handhelds, the firmware itself. It is also the most counterfeited product in the whole setup. This guide covers what class...]]></description>
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<p class="wp-block-paragraph">If you play Snes9x on Android or keep your library on a retro handheld, the microSD card is the component everything else depends on: it holds your games, your .srm battery saves and, on many handhelds, the firmware itself. It is also the most counterfeited product in the whole setup. This guide covers what class of card to buy for a retro library, how fake-capacity cards work and why they quietly destroy saves, the warning signs before you buy, and the verify-on-arrival routine that takes a few minutes and settles the question for good. The card we point readers to as a starting point is a genuine <a href="https://snes9x.net/go/sandisk-microsd" rel="sponsored nofollow">SanDisk A2-class microSDXC</a> bought from a reputable seller — the seller matters as much as the brand, which is rather the point of this page.</p>



<h2 class="wp-block-heading">What class of card a retro library needs</h2>



<p class="wp-block-paragraph">SNES games are tiny by modern standards, and raw capacity is rarely the issue — even a large, carefully kept library is small next to today&#8217;s card sizes, so buy for trustworthiness, not for the biggest number on the packet. What does matter is the card&#8217;s speed class for random access: cards rated <strong>A2</strong> (Application Performance Class 2) are designed for running apps and lots of small reads, which is exactly a handheld or Android workload of launching emulators, loading ROM lists and writing save files. An A1 card also works; a no-name card with no class marking at all is the thing to avoid. Format the card the way your device expects (most handheld firmwares and Android devices are happiest with exFAT for larger cards, FAT32 for smaller or older devices) and let the device do the formatting where it offers to.</p>



<h2 class="wp-block-heading">How fake-capacity cards work — and why saves die first</h2>



<p class="wp-block-paragraph">A fake-capacity card is a small card whose controller has been reprogrammed to report a much larger size. It accepts writes cheerfully — until the real storage runs out, at which point new data either silently overwrites old data or vanishes, while the file system still believes everything is fine. On a retro handheld or phone, the casualties appear in the worst possible order: the card fills gradually as you add games, so the corruption begins right around the time you have built a library and a set of saves worth keeping. A battery save written months into a playthrough can land on phantom space and be gone at the next boot, with no error ever shown. This is why &#8220;the card was suspiciously cheap and huge&#8221; is not a bargain signal in this hobby; it is the failure mode itself. It is also why the card bundled free with a budget handheld deserves replacing with a known-genuine one, as noted in our <a href="https://snes9x.net/best-retro-handheld-snes/">retro handheld comparison</a>.</p>



<h2 class="wp-block-heading">Warning signs before you buy</h2>



<ul class="wp-block-list"><li><strong>Price far below every other seller</strong> for the same marked capacity — the classic tell.</li><li><strong>Marketplace listings from sellers with no history</strong>, or packaging that looks almost-but-not-quite like the brand&#8217;s retail pack.</li><li><strong>Unbranded or oddly branded cards</strong> bundled as a &#8220;free upgrade&#8221; with a handheld.</li><li><strong>Capacity claims that outrun the market</strong> — if a size-and-price combination does not exist from the major brands&#8217; own stores, it does not exist.</li></ul>



<p class="wp-block-paragraph">The defence is boring and total: buy from the brand&#8217;s own store or a large, accountable retailer, sold and dispatched by the retailer itself rather than a third-party marketplace seller. That is the entire purchasing strategy.</p>



<h2 class="wp-block-heading">Verify on arrival, before you trust it with saves</h2>



<p class="wp-block-paragraph">Whatever the source, test a new card before your library moves onto it. The reliable method is a full write-and-verify test on a computer: tools in this category (H2testw on Windows is the long-standing example) write test data across the card&#8217;s entire reported capacity and then read it back, which exposes a faked card immediately — it will fail at the point where the real storage ends. Only after a card passes should games and saves go on it. Then build the habit that protects you even from honest hardware failure: keep a backup of the saves folder somewhere else. Our <a href="https://snes9x.net/snes9x-cloud-save-sync/">cloud save sync guide</a> shows how to keep Snes9x .srm files and save states backed up between devices, and the same folder copy works for a handheld&#8217;s card. Test first, back up always — those two habits together make card problems an inconvenience instead of a loss. More hardware guidance is on the <a href="https://snes9x.net/gear/">gear hub</a>, and Snes9x itself is on the <a href="https://snes9x.net/download/">download page</a>.</p>



<h2 class="wp-block-heading">Looking after the card you bought</h2>



<p class="wp-block-paragraph">A genuine card still deserves basic care. Eject it properly — use the device&#8217;s unmount option or shut the handheld down before pulling the card — because a save file being written at the moment of removal is the most mundane way to corrupt one. Avoid filling any card completely; file systems behave best with a little free space, and a retro library is small enough that leaving headroom costs nothing. If your handheld&#8217;s firmware lives on the same card as your games, consider keeping a second, imaged card as a spare once everything is set up the way you like it: restoring a working setup then takes minutes instead of an afternoon. And label the real card with its purchase source and date, however unglamorous that sounds — six months from now, &#8220;the good SanDisk&#8221; and &#8220;the one that came in the box&#8221; look identical, and only one of them should ever hold your saves.</p>



<p class="wp-block-paragraph">The same genuine-card advice applies wherever a microSD card holds your library — including the living-room build in our <a href="https://snes9x.net/raspberry-pi-snes-console/">Raspberry Pi SNES console guide</a>, where the card also carries the system itself.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>Best Retro Handhelds for SNES: ANBERNIC, Retroid and Miyoo Compared</title>
		<link>https://snes9x.net/best-retro-handheld-snes/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:52:17 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/best-retro-handheld-snes/</guid>

					<description><![CDATA[A dedicated retro handheld is a different answer to the same question Snes9x answers on a PC: how do I play my SNES library comfortably? Instead of an emulator on a general-purpose computer, you get a small Linux- or Android-based device with a built-in screen and controls, whose whole job is retro games. This guide...]]></description>
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<p class="wp-block-paragraph">A dedicated retro handheld is a different answer to the same question Snes9x answers on a PC: how do I play my SNES library comfortably? Instead of an emulator on a general-purpose computer, you get a small Linux- or Android-based device with a built-in screen and controls, whose whole job is retro games. This guide compares the three names that dominate the category — ANBERNIC, Retroid and Miyoo — at the level of what each line is for, so you can shortlist sensibly. One ground rule first: buy <strong>hardware-only listings from reputable sellers</strong>. Marketplace listings that advertise a handheld by how many thousands of games are &#8220;included&#8221; are advertising pre-loaded ROM libraries, which are not the seller&#8217;s to distribute; we never recommend them, and they are not what makes these devices good. You add your own legally owned games, the same rule as on the <a href="https://snes9x.net/download/">download page</a>.</p>



<h2 class="wp-block-heading">How these handhelds actually emulate SNES</h2>



<p class="wp-block-paragraph">None of these devices runs the desktop Snes9x application. What they run is emulator software for their own operating systems — most commonly RetroArch with an emulation core, and many Linux handheld firmwares do include a Snes9x-derived core among their SNES options, because Snes9x&#8217;s long development history makes it a common base for ports. The practical consequence: your .srm battery saves from the desktop emulator are standard files and can usually move with your library, but save states are core- and version-specific and should be treated as non-portable. If keeping one continuous library between PC and handheld matters to you, the backup habits in our <a href="https://snes9x.net/snes9x-cloud-save-sync/">cloud save sync guide</a> apply to handhelds too.</p>



<h2 class="wp-block-heading">ANBERNIC: the widest range</h2>



<p class="wp-block-paragraph"><a href="https://snes9x.net/go/anbernic" rel="sponsored nofollow">ANBERNIC</a> releases more retro handhelds than anyone else, spanning small vertical (Game Boy-shaped) units, horizontal SNES-style layouts, and larger Android models. For pure SNES play, the horizontal models with a 4:3-friendly screen are the natural fit — the SNES picture is a 4:3 picture, and a screen in that proportion fills the display instead of floating in black bars. The breadth of the range is both the appeal and the homework: pick the form factor first (vertical nostalgia vs horizontal comfort), then the screen, and treat &#8220;newer&#8221; as a reason to check reviews of the specific model rather than an automatic upgrade.</p>



<h2 class="wp-block-heading">Retroid Pocket: the Android all-rounder</h2>



<p class="wp-block-paragraph">The <a href="https://snes9x.net/go/retroid-pocket" rel="sponsored nofollow">Retroid Pocket</a> line is Android-based, widescreen and more powerful — designed for people who want one handheld covering SNES easily plus heavier systems and Android games on top. For SNES alone it is more device than you strictly need, and its widescreen display means pillarboxed 4:3 play, but as a single all-purpose handheld it is the easiest line to recommend, with an active community firmware and frontend scene. It also pairs naturally with the Android side of this site: the same library habits you build for <a href="https://snes9x.net/snes9x-for-android/">Snes9x on Android</a> carry over.</p>



<h2 class="wp-block-heading">Miyoo Mini Plus: the pocketable budget pick</h2>



<p class="wp-block-paragraph">The <a href="https://snes9x.net/go/miyoo-mini-plus" rel="sponsored nofollow">Miyoo Mini Plus</a> is the small, inexpensive, Linux-based option: a compact vertical handheld that became a community favourite largely because of its custom firmware scene (Onion OS is the well-known community build) and its genuinely pocketable size. It is a SNES-and-below machine by design — which, for a SNES-focused library, is a feature: you are not paying for power you will never use. Its small controls suit shorter sessions better than marathon RPG sittings; players with larger hands often prefer a horizontal model for long plays.</p>



<h2 class="wp-block-heading">Where to buy</h2>



<p class="wp-block-paragraph">Buy from the brands&#8217; Amazon listings or a specialist retro retailer — <strong>GoGameGeek</strong> is the specialist retailer worth naming for this category, stocking ANBERNIC and Retroid-class devices with hardware-focused listings — rather than anonymous marketplace bundles. Whichever route you take, you will also need a trustworthy microSD card: the card bundled with budget handhelds is a known weak point, and our <a href="https://snes9x.net/microsd-card-buying-guide-fake-cards/">microSD buying guide</a> explains how to buy a genuine one and verify it before trusting it with saves. More hardware guidance lives on the <a href="https://snes9x.net/gear/">gear hub</a>.</p>



<h2 class="wp-block-heading">The short version</h2>



<ul class="wp-block-list"><li><strong>Widest choice, SNES-first shape:</strong> an ANBERNIC horizontal model.</li><li><strong>One Android handheld for everything:</strong> Retroid Pocket.</li><li><strong>Cheapest, most pocketable, SNES-focused:</strong> Miyoo Mini Plus.</li></ul>



<h2 class="wp-block-heading">Screens, and the 4:3 question</h2>



<p class="wp-block-paragraph">The single most underrated spec for SNES play is the screen&#8217;s aspect ratio. SNES games were drawn for 4:3 televisions. On a 4:3 or near-4:3 handheld display, the picture fills the screen; on a widescreen Android handheld, the same game renders smaller, centred, with black bars at the sides — perfectly playable, but you are carrying screen you do not use for this library. This is why &#8220;which handheld&#8221; and &#8220;which games&#8221; cannot be separated: a SNES-only buyer should weight a well-proportioned screen over raw processing power every time, while a buyer who also wants widescreen-native Android games should accept the pillarboxing as the price of versatility. Also worth a mention for completeness: premium Windows-class handhelds such as AYANEO&#8217;s exist above this category, but for SNES they are overkill in size, weight and price — they enter the conversation only if PC gaming on the device is itself a goal. Community firmware support is the other quiet differentiator: the lines above all have active communities producing firmware and frontends, and that long tail of support is a real part of what you are buying.</p>



<p class="wp-block-paragraph">Not sure a handheld is the right form factor at all? The same library plays on a TV with a pad instead — our <a href="https://snes9x.net/best-controller-for-snes9x/">best controllers for Snes9x</a> guide covers that route.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>Xbox Controller vs DualSense for SNES Emulation</title>
		<link>https://snes9x.net/xbox-vs-dualsense-snes-emulator/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:52:00 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/xbox-vs-dualsense-snes-emulator/</guid>

					<description><![CDATA[If you already own a current console, you probably already own a controller that works with Snes9x. The two pads most readers ask about are Microsoft&#8217;s Xbox Wireless Controller and Sony&#8217;s DualSense. Both are excellent modern controllers; for SNES emulation specifically, they differ in three practical ways: how your computer recognises them, where the D-pad...]]></description>
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<p class="wp-block-paragraph">If you already own a current console, you probably already own a controller that works with Snes9x. The two pads most readers ask about are Microsoft&#8217;s <a href="https://snes9x.net/go/xbox-controller" rel="sponsored nofollow">Xbox Wireless Controller</a> and Sony&#8217;s <a href="https://snes9x.net/go/dualsense" rel="sponsored nofollow">DualSense</a>. Both are excellent modern controllers; for SNES emulation specifically, they differ in three practical ways: how your computer recognises them, where the D-pad sits, and which platforms they pair with most gracefully. Neither is an &#8220;official controller for Snes9x&#8221; — no such thing exists — but one of them is very likely the better fit for your setup.</p>



<h2 class="wp-block-heading">Recognition: XInput vs standard Bluetooth</h2>



<p class="wp-block-paragraph">On Windows, the Xbox controller has the home-field advantage: it speaks XInput, Microsoft&#8217;s own controller protocol, so Windows and Snes9x identify it instantly over USB or Bluetooth with no drivers and no helper software. Map it under Input → Input Configuration once, and it simply works every time after. The DualSense connects to Windows over Bluetooth or USB-C as a standard input device; Snes9x&#8217;s input configuration can map it the same way, but it does not present itself as an XInput pad, so a few Windows games outside emulation expect extra steps that SNES emulation does not. Inside Snes9x itself, both pads map fully — face buttons, shoulders, Start and Select all land where the <a href="https://snes9x.net/snes9x-controller-setup/">controller setup guide</a> expects them.</p>



<h2 class="wp-block-heading">D-pad placement: the real deciding factor</h2>



<p class="wp-block-paragraph">For SNES games, the D-pad is the primary control, so where it sits matters more than any feature list. The Xbox layout is asymmetrical: the left stick takes the primary upper-left position and the D-pad sits below it. The DualSense is symmetrical: the D-pad holds the upper-left position and the stick sits beneath. Players who grew up on the original SNES pad — D-pad under the thumb&#8217;s resting position, no stick competing for the spot — often find the DualSense arrangement more natural for platformers and fighting games, while players who split time between modern and retro games tend to adapt to the Xbox layout without thinking about it. The D-pads themselves also feel different: the Xbox pad uses a faceted, dish-style cross designed to make diagonals deliberate, while the DualSense uses a more traditional four-way cross. There is no objective winner here — but if your library is D-pad-first, placement is the spec to weigh, and our <a href="https://snes9x.net/best-controller-for-snes9x/">best controllers for Snes9x</a> guide explains why SNES-shaped pads exist at all.</p>



<h2 class="wp-block-heading">Platform by platform</h2>



<ul class="wp-block-list"><li><strong>Windows:</strong> Xbox controller, for the zero-config XInput recognition. DualSense works, with slightly more manual mapping.</li><li><strong>macOS:</strong> DualSense — it pairs over Bluetooth as a first-class Mac controller, and the <a href="https://snes9x.net/snes9x-macos-guide/">Snes9x macOS guide</a> assumes a Bluetooth pad of this kind. The Xbox pad also pairs with modern macOS, so an existing one is fine.</li><li><strong>Android (Snes9x EX+):</strong> DualSense again for painless Bluetooth pairing; the Xbox pad also pairs, and is the better choice if it is the one you already own.</li><li><strong>Linux:</strong> both are well supported; the Xbox pad&#8217;s XInput behaviour and the DualSense&#8217;s standard Bluetooth profile are both recognised by the Linux build.</li></ul>



<h2 class="wp-block-heading">Shared practicalities</h2>



<p class="wp-block-paragraph">Both pads charge or power the same modern way — the DualSense over USB-C with a built-in rechargeable battery, the Xbox pad over USB-C with AA batteries or an optional rechargeable pack — and both can run wired over USB when you want to remove wireless from the equation entirely, which is also the simplest fix if you ever chase input-lag gremlins. Both are full-size pads with analogue sticks and triggers you will barely touch in SNES games. And both are player-one-and-done purchases: a second pad for player two can be something cheaper, like the wired options in the <a href="https://snes9x.net/gear/">gear hub</a>, without any loss. New to the emulator itself? Grab it from the <a href="https://snes9x.net/download/">download page</a> first, then map whichever pad you chose.</p>



<h2 class="wp-block-heading">Verdict</h2>



<p class="wp-block-paragraph">Buy the Xbox controller if Windows is your main platform and you value plug-and-play above all. Buy the DualSense if you play on a Mac or phone, or if D-pad placement is your top priority for retro games. Own one already? Use it — the difference between these two is preference, not capability, and Snes9x handles both well.</p>



<h2 class="wp-block-heading">Older pads count too</h2>



<p class="wp-block-paragraph">Everything above applies to the current models, but do not overlook the previous generation sitting in a drawer. The Xbox One controller pairs over Bluetooth in its later revisions and is recognised on Windows the same XInput way; the PlayStation 4 controller (DualShock 4) is likewise a standard Bluetooth pad that Snes9x can map, with the same symmetrical D-pad placement as the DualSense. If you own either, your SNES controller question may already be answered for free, and the money is better spent on a second pad for player two. Where a genuinely old pad struggles is usually not Snes9x but the connection — early Bluetooth revisions and worn micro-USB ports cause the dropouts people blame on emulators. A wired connection removes that whole category of problem for both current pads as well, which is why the input configuration step in the setup guide is worth doing once, carefully, rather than re-pairing in frustration before every session.</p>



<p class="wp-block-paragraph">One last practical point: whichever pad you choose, buy it from a seller with a painless returns policy. Controller preference is physical in a way no review can fully predict — stick tension, D-pad feel, how the pad sits in your hands after an hour. A pad you can return is worth more than a marginally cheaper one you cannot, especially when both of these are bought to be used for years.</p>



<p class="wp-block-paragraph">And if neither console pad’s D-pad placement suits you, the third route is a pad built around the D-pad entirely — see our guide to the <a href="https://snes9x.net/8bitdo-sn30-pro-snes9x/">8BitDo SN30 Pro for Snes9x</a>.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>8BitDo SN30 Pro for Snes9x: Why the SNES-Shaped Pad Fits</title>
		<link>https://snes9x.net/8bitdo-sn30-pro-snes9x/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:51:42 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/8bitdo-sn30-pro-snes9x/</guid>

					<description><![CDATA[Most controllers you can buy today are designed around twin sticks and triggers, with the D-pad demoted to a secondary position. The 8BitDo SN30 Pro goes the other way: it is built as a homage to the original Super Nintendo pad — same wide, flat silhouette, same diamond of four face buttons, D-pad exactly where...]]></description>
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<p class="wp-block-paragraph">Most controllers you can buy today are designed around twin sticks and triggers, with the D-pad demoted to a secondary position. The <a href="https://snes9x.net/go/8bitdo-sn30-pro" rel="sponsored nofollow">8BitDo SN30 Pro</a> goes the other way: it is built as a homage to the original Super Nintendo pad — same wide, flat silhouette, same diamond of four face buttons, D-pad exactly where your left thumb expects it — with modern additions (twin sticks, a second pair of shoulder buttons, rumble, motion controls on supported platforms) tucked in without disturbing the retro layout. For Snes9x specifically, that layout is the whole story, and it is why this pad anchors our <a href="https://snes9x.net/best-controller-for-snes9x/">best controllers for Snes9x</a> guide.</p>



<h2 class="wp-block-heading">Why the shape matters more than the spec sheet</h2>



<p class="wp-block-paragraph">SNES games assume the D-pad is the primary input. Platformers ask for quick left-right changes and deliberate diagonals; RPGs are hours of D-pad menu navigation; fighting games read quarter-circle motions off the cross. A pad that reproduces the original geometry means your muscle memory from 1993 — or from any SNES-style pad since — transfers directly. The SN30 Pro&#8217;s flat profile also makes it a genuinely portable controller: it slips into a laptop bag in a way a full-size modern pad does not, which suits the way many people actually use Snes9x, as a laptop emulator next to everything else.</p>



<h2 class="wp-block-heading">Connecting it to Snes9x</h2>



<p class="wp-block-paragraph">The SN30 Pro is a multi-mode pad: it can present itself in different input modes (including XInput and a macOS-friendly mode) and connects over Bluetooth or a USB-C cable. The practical routine is the same everywhere. Put the pad in the mode that matches your platform, pair it over Bluetooth or plug in the cable, launch Snes9x, and map the buttons under <strong>Input → Input Configuration</strong>. On Windows, connect the pad before launching — the Windows port of Snes9x does not hot-plug controllers mid-game, so a pad paired after the emulator starts may not appear until you restart it or re-detect joysticks from the Input menu. The full mapping walkthrough, including per-player setup, is in our <a href="https://snes9x.net/snes9x-controller-setup/">Snes9x controller setup guide</a>, and the emulator itself is on the <a href="https://snes9x.net/download/">download page</a> if you are starting from zero.</p>



<h2 class="wp-block-heading">Across Windows, Mac and Android</h2>



<p class="wp-block-paragraph">The multi-mode design is the SN30 Pro&#8217;s second advantage: the same pad can serve a Windows PC, a Mac and an Android phone running Snes9x EX+, because it can pair as the kind of device each platform prefers. If you split your play between a desktop and a phone, one SN30 Pro covers both, with the wired USB-C connection as a fallback when you would rather not think about pairing or battery at all. Android players who want the phone physically attached to the pad should look at telescopic controllers instead — they are compared in the <a href="https://snes9x.net/best-controller-for-snes9x/">best controllers guide</a> — but for play at a desk or with the phone propped up, the SN30 Pro works fine.</p>



<h2 class="wp-block-heading">SN30 Pro or 8BitDo Ultimate?</h2>



<p class="wp-block-paragraph">8BitDo&#8217;s own range contains the obvious alternative. The <a href="https://snes9x.net/go/8bitdo-ultimate" rel="sponsored nofollow">8BitDo Ultimate</a> is a full-size modern controller — grips, dock, extra remappable buttons — built to be a household&#8217;s main pad for modern games as well. Choose the SN30 Pro if SNES (and other 2D retro) play is the priority and portability matters. Choose the Ultimate if the same purchase also has to be your primary controller for modern PC gaming, and the retro pad feel is a nice-to-have rather than the point. Neither needs any special Snes9x configuration beyond the standard mapping step.</p>



<h2 class="wp-block-heading">An honesty note about this recommendation</h2>



<p class="wp-block-paragraph">8BitDo runs no public affiliate programme that we could find, so the links above go to ordinary Amazon search results for the products, where this site may earn a small Amazon commission. We flag this because it is the test of a buying guide: the SN30 Pro is the recommendation because its shape fits the games, and it would still be the recommendation if it paid nothing at all. You will find the same standard applied across the <a href="https://snes9x.net/gear/">gear hub</a> — fit first, monetisation second, and the details laid out in our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</p>



<h2 class="wp-block-heading">Who should think twice</h2>



<p class="wp-block-paragraph">Honesty about fit cuts both ways. The SN30 Pro&#8217;s flat, grip-less profile is faithful to the original pad, and that includes the original pad&#8217;s limits: players with larger hands, or anyone settling in for a multi-hour RPG session, may find a contoured modern controller kinder over time. The twin sticks are serviceable for the occasional other system but are not why you buy this pad — if most of your play is modern 3D games, the Ultimate discussed above is the honest recommendation instead. There is also a small learning curve in the multi-mode design: the pad can present itself in more than one mode, and pairing it to a second device sometimes means re-pairing to the first. None of this is a defect; it is the standard trade of a specialised tool. If your play is SNES-first, sessions are an hour or two, and one pad has to travel between PC, Mac and phone, the trade is heavily in your favour — and if you ever want zero variables at all, the same pad works wired over USB-C, which is also the configuration we would pick for a netplay session where a dropped connection forfeits the match.</p>



<p class="wp-block-paragraph">Still deciding between this and a console pad? Our <a href="https://snes9x.net/xbox-vs-dualsense-snes-emulator/">Xbox controller vs DualSense for SNES emulation</a> comparison covers the two pads most players already own, and where their D-pads sit.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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		<title>The Best Controllers for Snes9x: A Practical Buying Guide</title>
		<link>https://snes9x.net/best-controller-for-snes9x/</link>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 03:51:25 +0000</pubDate>
				<category><![CDATA[Buying Guides]]></category>
		<guid isPermaLink="false">https://snes9x.net/best-controller-for-snes9x/</guid>

					<description><![CDATA[Almost any modern gamepad works with Snes9x: the emulator accepts XInput and DirectInput devices on Windows, and standard Bluetooth and USB pads on macOS, Linux and Android. So &#8220;best controller for Snes9x&#8221; is not really about compatibility — it is about fit. SNES games were designed around a light pad with a precise cross-shaped D-pad,...]]></description>
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<p class="wp-block-paragraph">Almost any modern gamepad works with Snes9x: the emulator accepts XInput and DirectInput devices on Windows, and standard Bluetooth and USB pads on macOS, Linux and Android. So &#8220;best controller for Snes9x&#8221; is not really about compatibility — it is about fit. SNES games were designed around a light pad with a precise cross-shaped D-pad, four face buttons in a diamond, and two shoulder buttons. A pad that reproduces that layout and D-pad feel will serve you better than a flagship controller built for twin-stick shooters. This guide groups the sensible options by what they are best at, so you can pick by how you actually play. If you have not installed the emulator yet, start with the <a href="https://snes9x.net/download/">download page</a>; pairing and button mapping are covered step by step in our <a href="https://snes9x.net/snes9x-controller-setup/">Snes9x controller setup guide</a>.</p>



<h2 class="wp-block-heading">What actually matters for SNES games</h2>



<p class="wp-block-paragraph">Three things dominate. First, the <strong>D-pad</strong>: platformers, RPGs and fighting games all live on it, and it should pivot cleanly without registering diagonals when you press a single direction. Second, <strong>connection behaviour</strong>: wired USB has no pairing step and no battery to die mid-session; Bluetooth is tidier on a desk or sofa but adds a pairing step and a small amount of wireless latency. Third, <strong>how your operating system sees the pad</strong>: on Windows, XInput devices are recognised by Snes9x with no extra software, while on macOS and Android, Bluetooth-friendly pads are usually the path of least resistance. Everything else — RGB, extra back buttons, companion apps — is optional garnish for SNES play.</p>



<h2 class="wp-block-heading">The SNES-style pick: 8BitDo SN30 Pro</h2>



<p class="wp-block-paragraph">If you want the controller to feel like the thing the games were made for, the SNES-shaped pad is the obvious answer. The <a href="https://snes9x.net/go/8bitdo-sn30-pro" rel="sponsored nofollow">8BitDo SN30 Pro</a> follows the original Super Nintendo controller outline, adds twin analogue sticks and extra shoulder buttons for other systems, and connects over Bluetooth or USB-C. It works across Windows, macOS and Android, which makes it the easiest single recommendation if you play on more than one device. We look at it in depth in our dedicated guide to the <a href="https://snes9x.net/8bitdo-sn30-pro-snes9x/">8BitDo SN30 Pro for Snes9x</a>. One honest note: 8BitDo runs no affiliate programme that we could find, so that link simply goes to Amazon — we recommend the pad because it fits, not because it pays.</p>



<h2 class="wp-block-heading">Zero-config on Windows: the Xbox Wireless Controller</h2>



<p class="wp-block-paragraph">On Windows, nothing is simpler than an <a href="https://snes9x.net/go/xbox-controller" rel="sponsored nofollow">Xbox Wireless Controller</a>. It speaks XInput natively, so Snes9x sees it the moment it is connected — over USB, or over Bluetooth after a standard Windows pairing. The trade-off is the D-pad&#8217;s position: it sits below the left stick, in the secondary spot, which some players find less natural for D-pad-first games than a pad where the cross sits front and centre. If your library is mostly RPGs and slower games, you will likely never notice. If it is mostly platformers, read the SNES-style pick above twice.</p>



<h2 class="wp-block-heading">Budget wired: PowerA</h2>



<p class="wp-block-paragraph">If you want a pad that lives permanently plugged into a PC, <a href="https://snes9x.net/go/powera" rel="sponsored nofollow">PowerA&#8217;s wired controllers</a> are the budget route worth considering: licensed Xbox-style pads that connect over USB, need no pairing and no charging, and are cheap enough that buying a second one for player two does not sting. Wired also means the lowest-fuss connection for netplay sessions, where you do not want a Bluetooth dropout mid-match — see our <a href="https://snes9x.net/snes9x-netplay-guide/">Snes9x netplay guide</a> for how sessions are set up.</p>



<h2 class="wp-block-heading">For Mac and Bluetooth-first setups: DualSense</h2>



<p class="wp-block-paragraph">PlayStation&#8217;s <a href="https://snes9x.net/go/dualsense" rel="sponsored nofollow">DualSense</a> is the Bluetooth-friendly option: it pairs cleanly with macOS and Android, charges over USB-C, and its symmetrical layout puts the D-pad in the upper-left position many retro players prefer. On Windows it connects over Bluetooth or USB as a standard input device; Snes9x&#8217;s input configuration lets you map it like any other pad. Our head-to-head, <a href="https://snes9x.net/xbox-vs-dualsense-snes-emulator/">Xbox controller vs DualSense for SNES emulation</a>, walks through the differences in detail.</p>



<h2 class="wp-block-heading">The premium route: 8BitDo Ultimate</h2>



<p class="wp-block-paragraph">If you want one pad for both retro and modern games, the <a href="https://snes9x.net/go/8bitdo-ultimate" rel="sponsored nofollow">8BitDo Ultimate</a> line is the step up: a full-size modern controller shape with a charging dock on the common models, multi-mode connectivity (Bluetooth, 2.4&nbsp;GHz wireless and wired, depending on variant), and remappable extra buttons through 8BitDo&#8217;s software. For pure SNES play it is more controller than you need — but if the same pad also has to cover your modern library, it is the one-and-done purchase.</p>



<h2 class="wp-block-heading">Playing on Android: go telescopic</h2>



<p class="wp-block-paragraph">On a phone, a separate pad means a stand, a desk, or sore arms. Telescopic controllers that clamp around the phone — <a href="https://snes9x.net/go/gamesir" rel="sponsored nofollow">GameSir&#8217;s telescopic models</a> are the widely sold example — turn the phone into a single handheld unit, which suits Snes9x EX+ sessions far better. Check the connector type (USB-C vs Lightning) against your phone before ordering, and confirm the extended length fits your model, especially with a case on.</p>



<h2 class="wp-block-heading">How to choose, in one pass</h2>



<ul class="wp-block-list"><li><strong>You want it to feel like a SNES pad:</strong> 8BitDo SN30 Pro.</li><li><strong>You play on Windows and want zero setup:</strong> Xbox Wireless Controller.</li><li><strong>You want cheap, wired and done:</strong> PowerA wired.</li><li><strong>You are on a Mac or prefer Bluetooth:</strong> DualSense.</li><li><strong>You want one pad for everything, modern games included:</strong> 8BitDo Ultimate.</li><li><strong>You play on your phone:</strong> a telescopic pad such as GameSir&#8217;s.</li></ul>



<p class="wp-block-paragraph">Whichever you buy, the last step is the same: plug or pair it <em>before</em> launching Snes9x on Windows (the Windows port does not hot-plug pads mid-game), then map it under Input → Input Configuration as shown in the <a href="https://snes9x.net/snes9x-controller-setup/">controller setup guide</a>. More buying guides — handhelds, storage and a Raspberry Pi build — live on the <a href="https://snes9x.net/gear/">gear hub</a>.</p>



<p class="wp-block-paragraph" style="font-size:14px;"><em>Affiliate note: some links in this guide are affiliate links (they go through this site’s /go/ redirects). If you buy through one, Snes9x.net may earn a commission at no extra cost to you. See our <a href="https://snes9x.net/affiliate-disclosure/">affiliate disclosure</a>.</em></p>

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